Hadjárat |
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AOB AAS LK ATÖ WL Szabadság ÉÚ ATJ FSZF ThP WeFe ADŐ Kfm Atna - TFGE |
Era |
A Hk - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Wanderers are outcasts from Arendian society, haveing disgraced either themselves or their families. They now seek to regain their honour by wandering the land and killing all who are dishonourable or evil. Often these include other wanderers who have given up on this quest as these men are dead to most Arendians because of their crimes and lack of remorse for them. However, despite this, untill they are considered to have regained their honour they are scorned and mocked by all, never to their faces, for they are famous for their short tempers and deadliness with any blade, but always behind their backs.
Of course, although they, like all Arendians, are obsessed with the honour that they are trying to regain, this hasn't stopped them from learning a few dirty tricks along the way. Wanderers are adept at knife throwing, and have been known to kill men fifty feet away in one snake like movement and flick of the wrist.
Megjegyzés: Ennek az egységnek a portyázó képessége lehetővé teszi, hogy átlépjen az ellenséges egységek ellenőrzött területén, így megállíthatatlanul járkálhat közöttük.
Szintlépés ebből: | Swordsman |
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Szintlépés mivé: | Hero |
Ár: | 32 |
ÉP: | 42 |
Lépés: | 6 |
TP: | 100 |
Level: | 2 |
Beállítottság: | igazságos |
ID | Arendian Wanderer |
Képességek: | portyázó |
sword vágás | 6 - 5 közelharc | ||
throwing knives szúrás | 6 - 3 távolsági harc |
Ellenállások: | |
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vágás | -30% |
szúrás | -20% |
ütés | -20% |
tűz | 0% |
hideg | 0% |
földöntúli | 20% |
Terep | Lépéspontköltség | Védekezés |
---|---|---|
Barlang | 2 | 50% |
Dombság | 2 | 70% |
Erdő | 2 | 70% |
Falu | 1 | 70% |
Gombamező | 2 | 70% |
Hegyvidék | 3 | 70% |
Homok | 2 | 40% |
Járhatatlan terület | 99 | 20% |
Jégvidék | 2 | 40% |
Mocsár | 2 | 40% |
Mély víz | 99 | 30% |
Sekély víz | 2 | 40% |
Síkság | 1 | 60% |
Várkastély | 1 | 70% |
Zátony | - | 0% |
Áthatolhatatlan terület | 99 | 50% |